Showing posts with label ash. Show all posts
Showing posts with label ash. Show all posts

Tuesday, October 29, 2013

DarlingJS / Intro to Entity-Component-System game engine / Draft

Ash

One British gentleman Richard Lord - game developer. I had first met him and had started to read his blog when I found his implementation of a particle system - it's called Flint and it has brilliant architecture. At first he used a lot of famous Patterns from the famous book of the band of four (Like Factory, Components, Strategy, State) and it was one of the best combinations of those patterns that I have ever seen.